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Cosmic Peril Fantasy: Frequently Asked Questions

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This game relies on simple, flexible rules that can change to fit the table and situation. Because of this, most unclear rules areas are intentionally left up to your GM and Group to enjoy. One example of this is the special attacks rule. Is it reasonable for a player character to kick an enemy into a fuel cell, causing it to immediately explode? Or would this instead merely cause a fuel leak that could be ignited later? Perhaps it depends on the height of the roll? It's intentionally left up to you to decide what feels most fun and dramatic.

That said, there are some rules areas that should be consistent in this game, as follows:

  1. What happens when I shoot a firearm (a ranged weapon relying on combustion) in vacuum?
    • Nothing happens, a firearm cannot fire without oxygen.
    • You need a melee weapon, laser gun, plasma gun, magnetic rail gun, magic spell, or other weapon that works in vacuum.
  2. What happens when I cast a fire, ice, or electric spell in vacuum, or underwater?
    • Fire spells underwater generally have reduced range and produce boiling bubbles instead of flames.
    • Lightning spells underwater have expanded range in all directions.
    • In vacuum, the effects are similar to atmosphere due to magic.
    • Note, however, that casters receive a penalty to casting in a vacuum suit (usually -1 disadvantage die) or underwater (usually -1 disadvantage die).
  3. Should numbers and rolls or word choice have more weight in social roleplay?
    • Completely up to your table, but giving them equal weight, or flooring them at the effect of the intent and numbers is a good bet. If the player is much less charismatic than the character, ask the player to summarize the intent of the conversation and go based on that.
    • Remember that in many cases, persuasion/intimidation/trading/deception is not always needed to get a certain result from an npc. They may be convinced to stop fighting or give information or aid simply as a result of sharing information or offering gifts, no social skills needed.
  4. Do enemies have to use the same systems and statistics that player characters do?
    • Absolutely not. Enemies and potential enemies should simply have whatever abilities makes sense to be fun and challenging in the moment and have whatever statistics seem appropriate off-the-cuff.
  5. I want my character to have a certain super-power that isn't listed here, what can I do?
    • Quest for it! Declare it your goal in-character to achieve that thing, and pursue all rumours about it in-game--if you survive, you will achieve!
  6. What happens if one character has Stealth 6 and is leading other people in heavy armor that gives disadvantage on stealth?
    • The stealthy player's skill takes priority and other disadvantages are ignored.
  7. What happens if I want to commit a player-vs-player hostile or harmful/negative act?
    1. First, all players must consent to all possible results of this PvP hostility. If anyone does not want any one of the possible results to happen, then no PvP actions are allowed.
    2. Second, roll opposed skills--for example, stealth vs. investigate, melee vs. dodge, drive vs. drive. The higher roll wins, or if tied, then the situation is unchanged.
  8. An enemy throws a grenade towards me. Can I throw it back or kick it?
    1. If it has not exploded yet, then yes, you can. Kicking it back requires a Punch attack, while throwing it back requires a Athletics main action or Shoot attack.
  9. My character is invisible during a battle, how do we run that?
    1. While invisible during a battle, AND if the enemies do not have any magical or technological means of detecting them, the invisible character may roll stealth with +1 advantage die at any time, as an action (or bonus action if they have the talent Stalker.)
    2. If the player succeeds on stealth, they are undetected EXCEPT For any evidence of their most recent attack. The enemies will generally attack the spot where the character's last attack originated. If the player succeeds on stealth, then they may move to another location and remain undetected. If they choose, they can wait until the enemies disengage from battle and attempt some other action (like fleeing or calling for more detection support)
    3. If the player failed on stealth, then the enemy heard them or saw their tracks. They will attack the player's location accurately, but the player will have +1 advantage to defend from those attacks.