Cosmic Peril Fantasy: Character Generation
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The character creation process is simple and straightforward.
To begin, grab a piece of blank paper, or a spreadsheet or .txt file.
- Discuss the setting, party goal, and character limitations with the game group. Then, get some paper or electronic character sheets together where everyone can see -- Google Sheets is a good choice for shared record-keeping.
- Spend 10 XP and 3 Talents on Talents and Skills as you wish using the normal Character Advancement rules.
- It's wise to invest in a variety of useful skills!
- If you're not sure which talents to get, it's a safe bet to get the Fighter, Caster, or Professional talents.
- Next, establish for your character a simple background and at least three important parts as follows:
- Ally. A relative, friend, business partner, lover, family/team/faction, or mentor. Note their name and how you felt about them with at least 1 word. Add more if you like.
- Enemy. A rival, criminal, bully, evil organization or other antagonist from your past. Note their name and how you felt about them with at least 1 word. Add more if you like.
- Flaw. A part of your character's personality that gets them into trouble. They might be greedy, hot-headed, emotionally cold, or dangerously curious. You must have the consent of all other players for your flaw.
- Ambition. Something your character is strongly motivated to achieve. Be as ambitious as you can, even for a short campaign!
- Regardless of which you choose, record your character's skills and talents by copy-pasting them into your character sheet so that you have a quick reference.
- Assign your health points [HP]. The character's health points determine how much damage they can suffer before being defeated. HP is equal to 10 + Resilience + Athletics + bonuses from Combat skills and talents.
- Assign your speed, equal to 5 + Dodge + Athletics + Combat skills. The character's speed is a Combat and chase statistic that determines if they go first and how far they can move vs. other characters.
- If you are an caster, assign your spell points [SP]. The character's spell points are usually equal to 5 point + 2 per arcane skill level.
- For example, if you have level 1 in teleportation and level 2 in pyromancy, you have 5 + (1+2)*2 = 11 maximum spell points.
- Name your character and set their species, if allowed by the GM. Species does not usually have any mechanical effect, but is for roleplay purposes only.
- Species with special powers must allocate those special powers by spending talents. For example:
- If you wanted to be an aquatic creature, get GM approval and take the "water affinity" 1&2 talents.
- If you wanted to be flying, fire-breathing dragon, get GM approval and take the "wind affinity" 1&2 talents for flight, and allocate a 3rd talent to represent the fire breath ability, with an appropriate limitation of some sort.
- Agree with the other players on why your character is committing to join them and entrust their life to their friends on a mission of cosmic peril.
- That's it! At this point, the GM will give you your starting equipment and money based on the context, and you can set out to join your party for their adventure!