Cosmic Peril Fantasy: Character Generation
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The character creation process is simple and straightforward.
To begin, grab a piece of blank paper, or a spreadsheet or .txt file.
- Discuss the setting, party goal, and character limitations with the game group. Then, get some paper or electronic character sheets together where everyone can see -- Google Sheets is a good choice for shared record-keeping.
- Spend 10 XP and 3 Talents on Talents and Skills as you wish using the normal Character Advancement rules.
- It's wise to invest in a variety of useful skills!
- If you're not sure which talents to get, it's a safe bet to get the Fighter, Caster, or Professional talents.
- Ally. A relative, friend, business partner, lover, family/team/faction, or mentor. Note their name and how you felt about them with at least 1 word. Add more if you like.
- Enemy. A rival, criminal, bully, evil organization or other antagonist from your past. Note their name and how you felt about them with at least 1 word. Add more if you like.
- Flaw. A part of your character's personality that gets them into trouble. They might be greedy, hot-headed, emotionally cold, or dangerously curious. You must have the consent of all other players for your flaw.
- Ambition. Something your character is strongly motivated to achieve. Be as ambitious as you can, even for a short campaign!
- For example, if you have level 1 in teleportation and level 2 in pyromancy, you have 5 + (1+2)*2 = 11 maximum spell points.
- Species with special powers must allocate those special powers by spending talents. For example:
- If you wanted to be an aquatic creature, get GM approval and take the "water affinity" 1&2 talents.
- If you wanted to be flying, fire-breathing dragon, get GM approval and take the "wind affinity" 1&2 talents for flight, and allocate a 3rd talent to represent the fire breath ability, with an appropriate limitation of some sort.