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Cosmic Peril Fantasy: Character Generation

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The character creation process is simple and straightforward.

To begin, grab a piece of blank paper, or a spreadsheet or .txt file.

  1. Discuss the setting, party goal, and character limitations with the game group.
  2. Set statistics. There are five primary statistics in the game: Strength, Dexterity, Spirit, Intelligence, Charm.
    • Assign each of these numbers to one of the five statistics, in any order you choose: [+1, +1, 0, 0, -1].

  3. Spend 10 Skill Points and 3 Talents as you wish using the normal Character Advancement rules.
  4. Next, establish for your character a simple background and at least three important parts as follows:
    • Ally. A relative, friend, business partner, lover, entire family or sports team, or mentor. Note their name and how you felt about them with at least 1 word.
    • Enemy. A rival, criminal, bully, evil organization or other antagonist from your past. Note their name and how you felt about them with at least 1 word.
    • Flaw. A part of your character's personality that gets them into trouble. They might be greedy, hot-headed, emotionally cold, or dangerously curious. When it gets them into trouble, you get 1 bonus XP for the session. You must have the consent of all other players for your flaw.
  5. Regardless of which you choose, record your character's skills, talents and spells details by copy-pasting them into your character sheet so that you have a quick reference.
  6. Assign your health points [HP]. The character's health points determine how much damage they can suffer before being defeated. HP is equal to 5 + Strength + Toughness + Athletics + bonuses from Combat skills and talents.
  7. Assign your speed, equal to 5+STR+DEX+Athletics+Combat skills. The character's speed is a Combat and chase statistic that determines if they go first and how far they can move vs. other characters.
  8. If you are an caster, assign your spell points [SP]. The character's spell points are usually equal to 2 * the sum of their arcane skill levels. However, casters with the Mentalist casting style get 3 * the sum of their arcane skill levels.
  9. Name your character and set their species, if allowed by the GM. Species does not normally have any mechanical effect, but is for roleplay purposes only. For example, if you wanted to be an aquatic creature, take the "water affinity" talent.
  10. Agree with the other players on why your character is committing to join them on a journey of cosmic peril, and how they know these fellow adventurers.
  11. That's it! At this point, the GM will give you your starting equipment and money and you can set out to join your party for their adventure!